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SVR+SIBGRAPI+SBGAMES | Keynote: The Machine Learning Revolution in Procedural Content Generation
SBGAMES - COMPUTAÇÃO 1: Procedural Generation
Procedural Content Generation
Content Generation using Machine Learning in Game Development – John Wordsworth, Paradox
PCG Through Machine Learning by Julian Togelius [Day 2]
CGP3017M Procedural Content Generation
Generating Mega Man Levels With Multiple GANs
Procedural Generation - What is Procedural Generation in Gaming